All work
Fintech · Gaming · 2021–2022

Mana

A fintech mobile app built for gamers — a debit card with daily-spending points, exclusive gaming perks, quests and financial tracking in a gaming-inspired UI. Banking that respects how its users actually live.

Role
Lead UX/UI Designer
Year
2021 — 2022
Platform
iOS (mobile-first)
Scope
End-to-end product & design system
Mana iOS screens showing onboarding, balance, subscriptions, shop, quests and Apple Wallet integration
01 — Context

Banking didn't know gamers existed

Traditional banking apps treat a $9.99 subscription and a $2,000 rent payment the same way: a line in a list. For gamers — whose income often comes from streaming and prize pools, and whose spending is spread across dozens of micro-transactions — the default banking UX surfaces nothing useful.

Mana was founded to fix that. The opportunity wasn't to build another neobank; it was to build the first financial product that actually understood its user's world.

02 — Challenge

Make a banking app that doesn't feel like one

The app needed to be intuitive for young gamers despite having to handle the full complexity of checking-account functionality — transfers, card management, subscriptions, address verification, external bank linking. And it had to look the part: a visual style that fit the gaming aesthetic without sacrificing credibility as a financial tool.

Playful without being cheap. Serious without being sterile.

03 — Approach

Mobile-first, tested with real gamers

User-tested at every step. I ran 1-on-1 tests using clickable Figma prototypes with two distinct audiences: gamers opening their first checking account, and active users post-launch. Feedback drove direct simplifications in spending tracking and how rewards surfaced — the screens you see are the result of multiple tight iteration loops.

One design system, every surface. I built the Figma system from the first week so card designs, quest layouts, perk cards and banking primitives all spoke the same visual language. It meant the junior UX/UI designer I onboarded could ship confidently, and the marketing designer I mentored could produce brand materials that looked like the app.

Cards with personality, quests as a first-class feature

Earning is a verb in Mana, not a bolt-on promotion banner. Daily-spending points, connected-account rewards, referral quests and limited-time perks all live on the home surface — because that's where the player expects progression to live.

Plan selection feels less like picking a tier and more like choosing a class: same mental model, same confidence in the decision.

Mana plan selection dialog showing Pro metal card and Lite plastic card

Banking, but not boring

Address verification, connected bank accounts, transfer limits, identity checks — these all had to exist, and they all had to feel native to a gaming-first product. I designed banking screens that stay clean, dark-themed and low-stress, so a 19-year-old verifying their ID doesn't feel like they've been teleported into a 1990s branch office.

Mana address verification step and a Manage bank accounts screen with external linking
04 — Beyond the core app

AI onboarding & a VR MVP

Two parallel explorations pushed the product further. I prototyped a VR app for Meta Quest as an MVP — reaching development — to give the community a shared, game-like space tied to the Mana identity. I also began designing an AI onboarding flow to replace the traditional stack of legal forms with a conversational assistant, guiding new users through disclosures in plain language.

05 — Outcome

Shipped, loved, and honest about the ending

Mana shipped to an engaged beta community that treated onboarding as a weekly drop rather than a chore. Quests drove meaningful completion rates on financial actions banking apps usually struggle with — verification, savings, external linking.

The product ultimately wound down: the cost of replacing its banking partner exceeded what the app could earn. That's a real fintech outcome, worth sharing honestly. The design learnings — about gamified finance, about testing with your actual audience, about building design systems that scale past one designer — stayed with me.

Let's create
something great