All work
Sports · Mobile · 2023 · Contract

Design foundations for a football talent app

Talentive makes football skill measurable: players prove themselves in scored tests, coaches build programmes, scouts find players wherever they are. I was brought in to set the visual language and the core patterns that the client’s own designer would build on after I left.

Role
UX/UI designer, contract
When
2023
Platform
iOS and Android
Worked with
The founder directly
Scope
Onboarding, home, challenges, leaderboards, rewards; the foundation, not every screen
Talentive iOS screens: onboarding, the Level 20 home screen with reward points, sprint and wallball tests, leaderboards and rewards
Onboarding, home, tests, leaderboards, rewards. The first wave of screens.
01 · At a glance
Situation

A brand already existed: bold yellow on black, a strong wordmark, a tone rooted in competition. What did not exist was an app. My job was to make that brand work inside a mobile product footballers would actually enjoy using, and to leave behind patterns a team could extend.

The tension

Two audiences pulling in opposite directions. A sixteen-year-old winger needs it to feel exciting and rewarding enough to come back to. A scout comparing two hundred players needs it clean, dense and credible. One visual system had to do both without tipping into cartoon territory.

What I did

Kept the brand as it was and built the interaction patterns under it: a level system as the unit of identity, head-to-head challenges as the social hook, and leaderboards scoped so every player has a realistic context to compete in.

Result

Talentive launched with the foundations I set, and the client’s internal designer took the product forward from there. The engagement loop that drives the app today traces back to that first wave of work.

02 · Decision

The level is the home screen

“Level 20” is the first thing a returning player sees, next to their stats for sprint, wallball, reaction, slalom and stamina, and the reward points they have earned. Consistent training compounds into visible rank, which gives a player a concrete reason to test again tomorrow. It also gave the whole app a single unit of identity, the thing players mention first when they describe it to a teammate.

Talentive Android screens: the add-friends flow and reward points progress
Adding friends and watching points progress, on Android.
03 · Decision

Challenges you can win, leaderboards you can place on

The wallball challenge became the primary social hook: direct challenges to friends, scored and ranked on the spot. Leaderboards scope to friends, local area and global, so a player training at a village pitch can compete somewhere realistic instead of staring at a national top ten. Rank-ups are treated as moments, with clear feedback, because those small wins are what bring someone back to train.

04 · Outcome

Handed off cleanly

The app launched with the system I set up, and the client’s designer took it forward. For a foundation engagement that is the right outcome: not owning the product forever, but leaving enough of a base that someone else can build on it with confidence. Seeing another designer pick up what you made and extend it is a better test of a system than any documentation.

05 · Credits
Mine
Visual language inside the existing brand, core flows and interaction patterns for the first wave of screens
Talentive
The brand, the product, and everything after the handover